Delve (a roguelike)
Highlights
- Prototype focused on feel, pacing, and replayable short runs
- Iterating on small systems that combine into interesting choices
- Playground for quick experiments (and learning what breaks)
A playful roguelike prototype. Expect iteration, broken balance, and the occasional surprise.
What it is
- Short runs
- Rapid iteration
- “Let’s see what happens if…” energy
What I’m exploring
- Feel and pacing
- Simple systems that combine into interesting decisions
Why I built it
- I wanted to see if Claude could whip up a roguelike from scratch, figuring out balancing and features as we go.
Link
If it’s up: https://adv.dev.explewd.com/